local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 402
L0_1.ActorAlias = "402"
L1_1 = {}
L1_1.q40201 = 40201
L1_1.q40202 = 40202
L1_1.q40203 = 40203
L1_1.q40204 = 40204
L1_1.q40205 = 40205
L1_1.q40206 = 40206
L0_1.SubIDs = L1_1
L0_1.KeyID = 100006
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q402Key"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.KeyPos = L1_1
L1_1 = {}
L1_1.Folk1 = "Extras2"
L1_1.Folk1Script = "Actor/Quest/Q301/WendyAudience"
L1_1.Folk1ID = 1102
L0_1.Folk2Data = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q402Hostage"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.HostagePos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q402Hostage"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.HostageDir = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q402Follow1"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.Follow1Pos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q402Follow2"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.Follow2Pos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q402Follow3"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.Follow3Pos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q402Follow4"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.Follow4Pos = L1_1
L1_1 = {}
L1_1.Hostage = "Hostage"
L1_1.HostageScript = "Actor/Quest/Q402/Hostage"
L1_1.HostageID = 1151
L0_1.Hostage = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 21010301
L4_1 = 21010301
L5_1 = 21010301
L6_1 = 21010301
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.MonsterIDs = L2_1
L0_1.MonsterData = L1_1
return L0_1
